Cybernetics Description
Cybernetics are body implants that are designed to make your job, and occasionally your life, easier. There are cybernetics designed for nearly every job position in VexTech. Your cybernetic opportunities and dependent on your job position, rank, trust, and how long you have been with the company. Though some job positions require you to get certain cybernetics in order to work.
For example: the S-M hand is a resource ranger requirement, as it is the primary way they get their objective to their manatee
Majority of Vextech cybernetics are mentally controlled, with the occasional exclusion for safety reasons. And since cybernetics are body implants, the removal and replacement of some bodily tissue, bone, and tendons are required. For these two reasons, even cybernetic is required to have:
Synthetic Replacements
Synthetic replacements are synthetic recreations of the removed bodily tissue, bone, and tendons. Each are made using your DNA as map to fit your body perfectly.
A Neural Adaptor
The neural adaptor is a mechanism that connects directly to your neural system, allowing you to have direct control over some cybernetics. But more importantly, control over the synthetic replacements. It also is a built in kill switch that destroys the cybernetic once no brain activity is detected.
Every cybernetic looks different as they are made to look as discrete as possible for everyone, no madder how tall or what race you are.
If you are wondering what cybernetics you qualify for, then you can ask your district assistant manager. The full scope of the surgery, calibration, and healing prosses for the cybernetic, will be explained to you by your surgeon and robotics engineer.