Cryst E.C.E
Controllability Level: 2 Stability Level: 9
Cryst E.C.E. is the latest discovered E.C.E. by the company. It is the only E.C.E. discovered to be safe to touch without protection or as a User. Its current only use is to help clean up uncontained E.C.E.’s.
Some people call it “Piss Crystals,” as it can easily be characterized as a bright yellow see-through crystal when still fresh. But will grow coloured veins depending on the E.C.E.(s) it comes in contact with.
WARNING
Cryst E.C.E. is only harmful if it has coloured veins and broken.
HANDLE WITH CARE!
Cryst E.C.E. is very difficult to control. All manipulators do is act like a magnet that works only on cryst crystals. Users though are able to wear it like armor. Users are unable to move it mentally unlike other E.C.E.’s. But when they touch it, it magnetizes to their body and shapes around them. And it allows them to move around as if they are not even wearing it. Unfortunately, since they can not control it mentally, it takes a bit of force to get it off.
Cryst E.C.E. is the only E.C.E. that can react with other E.C.E.’s, excluding spatial. When cryst comes in contact with other E.C.E’s, it absorbs it and gets coloured veins throughout depending on the E.C.E. absorbed and how much was absorbed.
Correlating E.C.E. colours:
Orange —> Thermal
Purple —> Static
Blue —> Frost
Red —> Scarlet
While trapped, the E.C.E.’s are dormant. When the vein is broken, the trapped E.C.E. returns to it’s original state and is dangerous once more. Cryst E.C.E. also reacts with E.C.E. activator. Cryst will continuously grow so long as it has a supply of E.C.E. activator. Making it the easiest E.C.E. to create, so long as you already have some to begin with. However, once cryst E.C.E. is formed it is impossible to turn it back into activator.
The currently discovered Cryst E.C.E. catalysts are:
5.3 GPa (minimum)